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Strong awareness of audience in the design. Students can clearly explain why they designed, audio and graphics chosen fit the target audience.
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Some awareness of audience in the design. Students can partially explain why they designed audio and graphics chosen fit the target audience.
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Some awareness of audience in the design. Students find it difficult to explain how the design, audio and graphics chosen fit the target audience.
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Limited awareness of the needs and interests of the target audience.
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Narrative voice quality is clear and consistently audible throughout the presentation.
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Narrative voice quality is clear and consistently audible throughout the majority (85-95%) of the presentation.
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Narrative voice quality is clear and consistently audible through some (70-84%)of the presentation.
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Narrative voice quality needs more attention.
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Images create a distinct atmosphere or tone that matches different parts of the story. The images may communicate symbolism and/or metaphors.
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Images create an atmosphere or tone that matches some parts of the story. The images may communicate symbolism and/or metaphors.
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An attempt was made to use images to create an atmosphere/tone but it needed more work. Image choice is logical.
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Little or no attempt to use images to create an appropriate atmosphere/tone.
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Establishes a purpose early on and maintains a clear focus throughout.
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Establishes a purpose early on and maintains focus for most of the presentation.
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There are a few lapses in focus, but the purpose is fairly clear.
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It is difficult to figure out the purpose of the presentation.
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Music stirs a rich emotional response that matches the story line well.
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Music stirs a rich emotional response that somewhat matches the story line.
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Music is ok, and not distracting, but it does not add much to the story.
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Music is distracting, inappropriate, OR was not used.
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The story is told with exactly the right amount of detail throughout. It does not seem too short nor does it seem too long.
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The story composition is typically good, though it seems to drag somewhat OR need slightly more detail in one or two sections.
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The story seems to need more editing. It is noticeably too long or too short in more than one section.
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The story needs extensive editing. It is too long or too short to be interesting.
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Realization is dramatically different from expectation.
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Realization differs noticeably from expectation.
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Realization barely differs from the expectation.
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Realization and expecation do not differ.
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Very engaging and makes me want to keep playing.
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Very good, but I have media I like better, and tells a better story.
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This is okay.
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I would rather be scrubbing the floor with a toothbrush.
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This is a complex narrative with subtlety and nuance, but accessible. There are many options for decision making throughout the experience.
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This narrative is complex, but the amount of options for decision making are limited.
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This narrative is not very complex.
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This narrative is pretty simple-- there are not many options so the decision making is limited.
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The guiding ideas in this narrative are easy to figure out and allow me to a great number of non-obvious solutions for the problems the narrative presents.
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The rules in this narrative are easy to figure out and allow me to a number of different solutions for the problems the game presents but they were quite predictable.
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The rules in this game are not easy to figure out and/or did not allow me to create a number of different solutions for the problems the narrative.
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The rules in this game are not easy to figure out and/or did not allow me to create a number of different solutions for the problems the narrative.
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The interface of this narrative was quite intuitive. I was able to understand purpose and navigation right away. Even though this is a complex narrative and are were many options for control and choice, I found it simple, fun, and interesting.
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The interface of this narrative was a little clunky. I had to practice a few times to learn to play and be successful. I was not able to start and understand right away. I needed help.
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The interface of this narrative was clunky. I had to practice a lot to learn to play and be successful. I was not able to start using and understanding right away. There is going to need to be a lot of "splaining".
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The interface was junky and clunky. I had no idea how to control or what the purpose of this was.
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